

In addition to leading the studio, Dan works as a writer and designer on The Chinese Room's titles and has lectured internationally on game design and storytelling. Pinchbeck likes to take advantage of the player as a co-author, using the player's imagination as a key tool for creating emotionally evocative games. But the deeper satisfaction of Everybody’s Gone To The Rapture comes from understanding the non-apocalyptic echoes left behind by the valley residents’ everyday lives.

An instant critical smash, Everybody's Gone to the Rapture secured a place as one of the best games of 2015, winning numerous international awards, including three BAFTAs. Released by Sony Classical in 2015 containing music from Everybodys Gone to the Rapture (2015). In 2015, Pinchbeck and his studio released their first console title, Everybody's Gone to the Rapture, an open-world, story-driven, science-fiction mystery. Everybodys Gone to the Rapture soundtrack from 2015, composed by Jessica Curry. His studio's first game, was released in 2012 and won multiple international awards, kickstarting the genre of gaming now termed "first-person explorers" or "walking simulators." Dear Esther was followed in 2013 by Amnesia: A Machine for Pigs, an unashamedly literary cult horror that, once again, garnered numerous awards. Dan Pinchbeck and his studio, The Chinese Room, have received widespread acclaim for their narrative-driven games.
